Wednesday 12 September 2012

Createing a Naturally Paper Tearing



Final Result




Step 1

Create a new scene, and go to “Create > Polygon Primitives > Plane”.



Step 2

Create a square plane.



Step 3

Go to the Attributes Editor of the plane, name it, and change the “Subdivisions Width” to ’50′, and the “Subdivisions Height” to ’50′



Step 4

Go to “Create > Polygon Primitives > Sphere”.



Step 5

Create a sphere and position it very high above the plane.



Step 6

Go to “Window > Rendering Editors > Hypershade”.



Step 7

Make sure you have “Create mental ray Nodes” active, and create a new “mia_material_x”.



Step 8

Go to the Attributes Editor of the material, name it, and change the following options:
Diffuse: Color = Green; Weight = 0.100
Reflection: Color = Green; Reflectivity = 1.000; Glossiness = 0.500; Glossy Samples = 30; Metal Material = Active



Step 9

Apply the material to the ball.



Step 10

Go to “Window > Rendering Editors > Hypershade”.



Step 11

With “Create mental ray Nodes” active, create a new “mia_material_x”.



Step 12

Go to the Attributes Editor of the material, name it, and decrease the “Reflectivity” value to ’0′.



Step 13

Hit the checkerboard button to the right of the “Diffuse” Color value. This will open the file browser window where you can select the image that you want to use to texture the plane.



Step 14

Apply the material to the plane.



Step 15

Select the plane, and in the “Polygons” menu, go to “Create UV´s > Planar Mapping”.



Step 16

Select the plane again, and in the “nDynamics” menu, go to “nMesh > Create nCloth”.



Step 17

Select one vertex from each corner of the plane.



Step 18

With the vertexes still selected, go to the “nDynamics” menu, and choose “nConstraint > Transform”.



Step 19

Select the ball, and in the “nDynamics” menu, go to “nMesh > Create Passive Collider”.



Step 20

With the ball still selected, go to “Fields > Gravity”.



Step 21

Increase the number of frames of the animation.



Step 22

Position your camera.



Step 23

Play the animation.



Step 24

The plane should just stretch instead of tearing.



To Continue With Tutorials
GoTo: http://www.preciux.com/showthread.php?t=167
Get More Free CG Tutorials, Plugins, Textures, Magazines & More.

0 comments:

Post a Comment

 
Link Exchange With Preciux Maya Tutorials