Monday 17 September 2012

Character Animation Fundamentals - Gnomon Workshop




Description:

This is Chris's first lecture in a series on character animation using Maya. In this lecture Chris introduces the basics of feature film style character animation. Starting with the bouncing ball and then moving on to using a character rig, Chris gives you a guided tour of the inner workings of Maya, covering the interface and how to develop good workflow habits. He discusses the basics of acting and emotion and demonstrates how to setup the always challenging walk cycle, from blocking in and smoothing out the animation to refining it by adding attitude and feeling.


Topics Covered:

Maya Animation Interface
Timing and Spacing
Bouncing Ball
Preferences
Blocking in the Walk Cycle
Smoothing the Walk Cycle
Problem Solving
Adding Drag
Opposing Action
Adding Attitude
Refining the Animation

Chapter:

Maya Interface / Tangents and Curve Types
Bouncing the Ball / Squash and Stretch
Refining the Bouncing Ball
Blocking the Walk Cycle
Breakdowns / Smoothing the Curves
Finaling the Walk Cycle
Adding Feel / Adding Drag / Opposing Action
Adding Attitude / Unpinning
Final Touches


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