Wednesday 12 September 2012

Posh Living Room Texturing & Rendering



In this tutorial you will go through the process of modeling and rendering a Living Room in Autodesk Maya. You will learn to use Mental Ray, along with the new architectural materials, and also create realistic fur, implement studio lighting for nice and soft shadows and highlights, and then execute the final render.

This is posh living room texturing and if you want to the modelling of it
Go To this link: http://www.preciux.com/showthread.php?p=94#post94

Step 1

Go to “Window > Rendering Editors > Hypershade”.



Step 2

Inside the ‘Hypershade’ editor, with “Create mental ray Nodes” active, create a new “mia_material_x”.



Step 3

Open the ‘Attributes’ editor for the “mia_material_x”, and name the material “sofa”. This will make sure your ‘Hypershade’ window stays organized.



Step 4

Under the “Diffuse” section, change the color to a beige tone.



Step 5

Adjust the settings below as shown:
Diffuse: Roughness = 0.500
Reflection: Color = White Grey; Reflectivity = 0.450; Glossiness = 0.500; Glossy Samples = 16



Step 6

Scroll down to the “Bump” section, click on “Overall Bump”, and select the 2D “Mountain” texture.



Step 7

Change the “Bump Depth” value to ’0.001’, and then go to the “Bump Value” settings.



Step 8

Leave the default settings as they are.



Step 9

Check the ‘Hypershade’ editor to make sure everything is correct.



Step 10

Now assign the material you just created to both sofas.



Step 11

Go to “Window > Rendering Editors > Hypershade” to open the ‘Hypershade’ editor.



Step 12

With “Create mental ray Nodes” active, create a new “mia_material_x”.



Step 13

Go to the ‘Attributes’ editor of the new material, name it “Table”, and then change the following options:
Diffuse: Color = Black
Reflection: Reflectivity = 1.000



Step 14

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