Wednesday 12 September 2012

Tearing nCloth



This tutorial will teach you how to tear or rip nCloth in Maya.

Set-up

Download base.mb. This scene contains a simple animation of an arm coming and ripping some cloth. The ripping simulation has yet to be done.


Go to window>settings/preferences/preferences. Go to timeline and set the playback speed to play every frame.



Geometry

The geometry that you rip greatly affects the way the tear looks. Perfect quad geometry looks too symetrical. The image below is an example of that.



By using a random geometry pattern, the geometry will look more like real cloth when it's ripped.



To get that geometry from our perfect geometry plane requires a few steps. What we're going to do is increase the poly count by dividing it, then using the reduce tool to randomly reduce polygons.

Step one - Select your poly plane cloth that will be ripped and go to edit mesh>add divisions...open the options.

Step two - We need to divide this three times, so set the division level to 3.



Now click add divisions.



Step three




To Continue With This Tutorial 

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